Outside of my day job, I work on various freelance design projects:

Transmedia storytelling in XR
Interested in the intersection between the physical built environment and the digital world, I love designing and prototyping for experience in AR and VR.
Computational Design
Fluent in Python, JavaScript, and Grasshopper, I use programming and scripting to facilitate design processes and create parametric designs.
3D modelling and rendering
Trained as an architect, I am skilled in various 3D modeling softwares such as Rhinoceros, Blender, and the e2e rendering pipeline with animations.
2023
FRINGE: New Centers for Architecture and Urbanism Exhibition - AR Component
Team @ Cornell AAP
An exhibition showcasing FRINGE architectural innovations in east and southeast Asia from 12 globally renowned architecture studios. It utilizes 3D-scanned models of building details, material samples, and interior spaces to create an immersive experience at full scale through AR.

Part of the 2023 Preston H. Thomas Memorial Symposium
Observer Effect
Team @ Sosolimited
A multi-media art installation designed and fabricated for a new bio-tech building in Boston. It entangles physical and digital media to reflect on scientific ways of seeing.
2020
Freelance
The fictional landscape of togetherness
Collaborated with team of artists @ ACT
A project responses to the sense of alienation during pandemic. By collaging, montaging and stitching assets including photogrammetry models, point clouds, spatial audio, the project create a virtual landscape people can walk, jump, or crawl through, and leave traces behind.

Funded by MIT Transmedia storytelling initiative
2019-2020
Academic
Constructing Virtual Exhibitions with Multimodal Interactions
A thesis explores constructing virtual art exhibitions with an object-oriented approach and templates customized to show different type of information related to art pieces. Two case studies were designed and developed in Oculus for the thesis, one based on the Asian Art collection at MFA in Boston, and the other one based on the Art of Memory exhibition.
Screenshot of Baker House Exhibition in Oculus - 1 Screenshot of Baker House Exhibition in Oculus - 2 Screenshot of Baker House Exhibition in Oculus - 3
2020
Academic
Alvar Aalto’s Baker House VR Exhibition
Team @ MIT Design Heritage Lab
An virtual exhibition for the architecture design of MIT baker house dormitory designed by Alvar Aalto in 1948. Various material such as photos, drawings, digital models, as well as photogrammetry models are utilized to showcase the masterpiece in different scales.
Photo of 'Art of Memory' exhibition in NYC, 2019
2019 - 2020
Academic
Read more east
Art of Memory
Collaboration with Charisse Foo
Sited in four Italian towns that have been indelibly changed by natural disasters, this project explores the notion of architectural memory. Across Pompeii, Catania, Poggioreale, and Gibellina, each town embodies a unique approach towards destruction and preservation.

Made possible by Robert James Eidlitz Travel Fellowship
Exhibited in NYC and Boston, and published in book form Photo of 'Art of Memory' exhibition in NYC, 2019
2019
Freelance
3D Printing Product Catalog
Team @ OPT Industry
OPT Industry is an early stage start-up focusing on creating innovative materials with advanced 3D-printing infrastructure. The product catalog is designed to showcase a wide range of architected materials made possible by computational design, where geometric precision provides aesthetic value and elevates performance qualities.
2019
Academic
Venous UI
Team @ MIT Media Lab - Tangible Media Group
This project envisions a new way to design dynamic tangible interactions using fluidic structures. Through research with micro-fluidics technology, the team developed an approach for designing, simulating, and prototyping fluidic interactions with Rhino and Grasshopper.

Papers published at CHI’ 2020 and TEI’ 2020
Please drop me a line through LinkedIn if you are looking for collaboration!